Worklog – June 19th, 2002
What’s an update? Plenty has been done, so here goes…
- Changed the backbone of the game structure, making it a lot more versatile. Took a bloody long time but should be worth it in the long run. Source code is now readable too.
- Drew some nice graphics, like more enemies and townsfolk (mostly drawn by Newts though).
- Started adding some tasty new effects, though they won’t be in the demo.
- Completely re-wrote and re-designed the development environment…because I got bored. Looks much better now and is far better, allowing more complete control over the game.
- Changed some weather effects to look better. Which they do.
- Added a fullscreen/windowed mode selector. Fullscreen mode is far superior, but some people can’t run it…
- Played lots of Skies of Arcadia and Grandia 2. Finished Grandia 2, need to play more Arcadia.
- Prettied up the windows.
- Spell Icons redrawn by Newts.
- Music re-recorded by Newts.
- Listened to some punk music.
- Started major work on demo 4, and watched stress levels go ballistic.
- Fixed some more minor niggles, and cleaned more source code. Again, it’s more readable than before, plus it’s a little faster.
- Realised (again) that for the amount of time I’ve had, I’ve done very little..